Monday, November 30, 2015

Scratch Game Design



My user experience influenced me a lot. They helped me see what could be changed and what was really good. I love doing fun and weird things that no one would ever think of and the user helped with my imagination and changing things up in my game. I tried to make my game hard but not so hard that you cant win. Also it helps me see that a lot of people do coding and scratch and that even though its sort of hard they never give up they keep on trying. I've had some trouble in code but seeing that everyone keeps trying it gives me the strength to not give up and keep on trying. Everyone has helped me so much.   

There are a lot of features in this game. For example a feature in these games are the sprites and the platforms. Also the background is a feature. Some more features in this game are timer, the backdrops, the scripts for the sprite to be able to move and for the backdrops to. A lot of games don't really teach you things, we play them because they are fun. But in the scratch game it's fun, it challenges us and it teaches us at the same time.  The scratch game is not like all the regular games it's different, I love trying new and different things because it challenges my brain and makes it work after school. We can learn from really fun games and we won't even know that we are learning, at first I didn't know that we could learn from that game because it was so interesting.

I think my best code was the plat former game even though its not the best game I made but its the hardest code I've made. I really like it but it doesn't really work that smooth it has a lot of bugs in it. My first game I made called the chase game didn't have that much bugs as the plat former game but the coding was really easy so it didn't challenge me. My most difficult bug fix was in the plat former game. It was making the sprite be able to jump, at first when I pressed the up arrow it would go to the right and it would try to walk in the wall. I had to delete my whole script and start all over. I had to do it a couple times but after 5 times I got it to work.


Invention Commercial



My teams main goal for this project was to make everyone laugh when they see this video . We also wanted to show that with the Stash Cam you can have the best time surfing while getting it on video. Our other goal for this project was when you watch the video you want to buy it right away and go to the beach and use the Stash Cam.

My best team moment in this project during production was saying the script in pidgin. It was super hard not to laugh while we were videotaping. I absolutely loved making the video and pretending that it was going to be on Tv . We had a very fun time shooting this video and being able to do it at the beach. While we were videotaping I looked around, everyone was happy and having fun that was the best thing ever.

During my teams post-production editing Wailana did all the padding and editing the sound because she was really interested in doing this and she was really good at it.  Kalista Did all of the transitions and did some off the footage. Why she did the transitions and took some of the footage was Wailana and I were in the footage she had to take and she did the transitions because she knew if we needed transitions there or if it wouldn't look good. I would watch the video at the end and make all the little corrections that we needed. I didn't do a lot of the editing because I was in most of the footage.








Friday, November 6, 2015

Composition Scavenger Hunt



I think the most important composition is the rule of thirds subject. Why I think it is the most important to me is it really shows that you are really neat and organized it your photography. If someone is looking at your photography and its really sloppy and all shaky or unfocused they wont think its really that good. The rule of thirds composition technique helps you with keeping everything organized and neat and everyone will think that you are really good at video taping or taking photos.

I think the most difficult composition is the ground level, because you have to go as close to the ground. Also if something hits your camera it can get scratched. Why I think its so hard for me is, whenever I put the camera as close to the ground it always gets blurry, and its hard to see because you are bending down really low. I can use the ground level composition more by using it when i'm at the beach trying to take a photo of the wave crashing on the sand. Or when I want to take a photo of something on the ground like a little ant, you wouldn't want to use the point of eye composition you wouldn't be able to see the ant.


My teammates in this project was Kalista Brigante Wailana Marvin. Kalista Brigante  edited  all the shots we took. She also put in all the transitions, music and the titles. Wailana Marvin was the actress in most of the shots and she videotaped some of the videos at the end. I was also a actress in a couple shots and I padded everything.